Command Center Original concept by Alex Drumo. Modeled in Maya and zBrush, textured in Photoshop and Substance Painter rendered in Unreal Engine
Bayvid interior. Modeled in Maya/zBrush. Textured in Photoshop.
Apartment Loft is environment I created as a personal project This was modeled in 3ds Max and rendered in Vray and composited in Nuke. This way of learning multiple tools for compositing.
Usefulness comes to a halt(ENV)
"Abandoned Trolleys" is a piece I created in 3ds Max and rendered in Vray. The idea of this piece is to capture a mood. There are various different types of trolleys and finding the exact trolley that was needed from the reference was not an efficient approach. However a blueprint to capture the realistic proportions of an average trolley was a great starting point. During my modeling process in order to save time I created quick sketches of how I wanted to tackle the different trolleys before I began even blocking.